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Devlog

  • [Lua Tip] Imitate enum with a few lines of code
    December 25, 2024 by sladkokotikov
    1
    #lua, #love2d, #tip
    In my opinion, using string literals in code is a habit you better avoid, so here is a simple function to create a constTable - a table that returns given key ((or something based on given key) when i... Continue reading
  • Async / await in LÖVE2D.
    December 24, 2024 by sladkokotikov#love2d, #lua, #async
    I have released really simple async / await implementation for LÖVE2D, but it works! I'm so proud! Take a look: https://github.com/Sladkokotikov/loveAsyncAwait... Continue reading
  • A few words about tech solutions
    December 23, 2024 by sladkokotikov#tech, #lua
    My full-time-job-game-engine is Unity. Sorry for that . Löve (and Lua in the first place) feels like a sip of fresh air. A huge sip. As a metaprogramming enjoyer I am fascinated by metatables and alm... Continue reading
  • First post. Like obligatory "initial commit"
    December 22, 2024 by sladkokotikov
    Hey everyone! I'm glad to announce that I'm making my own game. It is hugely inspired by the games I love: Balatro , Inscryption , Pirates Outlaws and Iris and the Giant . I am determined to release t... Continue reading
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